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ReadMe
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Text File
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2001-01-27
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4KB
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102 lines
Short: HD-Installer for Jungle Strike Floppy & CD32 V1.2
Author: Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687
Uploader: Codetapper/Action (codetapper@hotmail.com)
Version: 1.2
Type: game/patch
This patch applies to "Jungle Strike" (c) 1994 Ocean - 3 disks and/or CD32.
This install supports both the ECS and AGA floppy versions as well as the
CD32 version. Thanks to Chris Vella for both original floppy versions!
REQUIREMENTS:
- Slave requires WHDLoad V10+.
- ECS Game requires 1.0Mb chip mem (+1.8Mb other memory for preload option)
- AGA Game requires 2.0Mb chip mem (+2.3Mb other memory for preload option)
Note that the AGA game does not need the AGA chipset, it works fine on
an ECS Amiga with 2Mb of chip mem!
- CD32 Game requires 2.0Mb chip mem (+5.5Mb other memory for preload option
or 1.9Mb if you compress the files after installing)
FEATURES:
- Full load from HD
- Patch to allow to use an ECS amiga with 2MB chip to play the AGA version
- 2nd joystick button can be used instead of space for weapon change
- Decrunch routines relocated to fast memory (much faster)
- Snoop bugs fixed: move.l #0,($66,a5) -> move.w #0,($66,a5)
btst #8,($1e,a5) -> btst #8,$dff01e
move.w #$100,($9c,a5) -> move.w #$100,$dff09c
- RomIcon, NewIcon and GlowIcon (created by me!)
- Quit option (default key is '*' on keypad)
VERSION 1.1:
- Added support for the NTSC tooltype (thanks Frank!)
- Fixed bug in decruncher routine in ECS version which caused a crash
when you lost a life. Did any of my testers play the game? :)
- Stack set to 10240 bytes in all icons
VERSION 1.2:
- Added support for CD32 version, slave uses OSEmu
- All data files except the JStrike file can be compressed to save a lot
of space (Fimp, Propack etc).
- Installer script improved and rewritten in places (thanks to Dr.Zarkov)
- CD32 cheat codes added
OSEMU:
- OSEmu is an AmigaOS emulation module originally written by Harry and
maintained/improved by Mr Larmer, Bert Jahn and Jean-François Fabre.
First, OSEmu was written to run A500 games, but now it can run CD32 games,
and can emulate the joypad with function keys:
F5:Blue, F6:Green, F7:Yellow, F8:Play/Pause, F9:Left ear and F10:Right ear
The joystick fire button is equal to the red CD32 joypad button, and if
you've got a 2 differentiated button joystick, the second button matches
the blue CD32 joypad button.
LEVEL CODES:
- Taken from Sweet Cheater by Keith Krellwitz!
AGA LEVEL CODES
02-"R9XVWT74JKR" 05-"VWNL4S6HDBT" 08-"7NS6MHPGCDY"
03-"9XVWT7NSGFJ" 06-"WTL4S6MPYRN" 09-"NL6MHPGCZY3"
04-"XVWT7NL6CDY" 07-"T74S6MHPGFF" 10-"L4MHPGCZJKR"
ECS LEVEL CODES
02-"RXMCK3RVMCZ" 05-"VHKRWPCJR79" 08-"7LJYk39XV49"
03-"9VMZBW74PFB" 06-"W74JV6PC3WY" 09-"N4J3RWNL4GG"
04-"XNGDXN4MZ34" 07-"TN6Z3L6MHFB" 10-"L6DMYRVWT67"
CD32 LEVEL CODES
02-"RX6MJFYBLML" 05-"VWNL4S6HDBT" 08-"7NS6MHPGCDY"
03-"9SPY9XV76GC" 06-"W7N4MJY3T6T" 09-"N4JRTPZJFRH"
04-"XNLGKXWNMZY" 07-"TNPF9XT7NHM" 10-"L6HGZXT7NH4"
Greetings to Jean-François Fabre for the original JST AGA version, all
Action members, Frank for the PAL/NTSC suggestion, Dr.Zarkov for the
initial CD32 version, installer script and CD32 cheat codes, my testing
crew and the WHDLoad team!
Codetapper/Action (27-Jan-2001)
Bug report form, full WHDLoad package and other installs:
http://www.whdload.org/
________ ________ ________ ____ ________ ________
_) \_) \_) \_) \_) \_) \
__ ___ /___/ / /_____/\ / / / / / / /
/_//__// \___ / / /CT\/ / / / / / /
/___/ /___ / / /_____/___ /___/ /___ __
\____/ \____/ \____/ \____/ \____//__//_/
Visit the Action website for more of our productions:
http://zap.to/action/